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Master of Undeath

Master of Undeath CR 14

Source NPC Codex pg. 56
XP 38,400
Human cleric of Urgathoa 15
NE Medium humanoid (human)
Init +5; Senses Perception +20

Defense

AC 22, touch 12, flat-footed 21 (+9 armor, +1 deflection, +1 Dex, +1 natural)
hp 146 (15d8+75)
Fort +14, Ref +7, Will +17

Offense

Speed 30 ft.
Melee +3 scythe +17/+12/+7 (2d4+6/19–20/×4)
Special Attacks channel negative energy 4/day (DC 18, 8d6), scythe of evil (7 rounds, 2/day)
Spell-Like Abilities (CL 15th; concentration +22)
10/day—bleeding touch (7 rounds), touch of evil (7 rounds)
Cleric Spells Prepared (CL 15th; concentration +22)
8th—fire storm (DC 26), unholy auraD
7th—blasphemyD (DC 25), destruction (DC 24), ethereal jaunt
6th—antilife shell, blade barrier (DC 24), create undeadD, harmD (DC 23)
5th—dispel good, greater command (DC 22), flame strike (DC 23), insect plague, righteous might, slay livingD (DC 22)
4th—divine power, freedom of movement, giant vermin, greater magic weapon, poison (DC 21), unholy blightD (DC 22)
3rd—animate deadD, contagion (2, DC 20), deeper darkness, dispel magic, wind wall
2nd—bear’s endurance, death knellD (DC 19), desecrate, gentle repose, hold person (DC 19), spiritual weapon
1st—bane (DC 18), cause fearD (DC 18), divine favor, doom (2, DC 18), entropic shield, shield of faith
0 (at will)—bleed (DC 17), light, resistance, virtue
D Domain spell; Domains Death, Evil

Tactics

Before Combat The cleric casts bear’s endurance, desecrate, freedom of movement, and greater magic weapon.
During Combat The cleric relies on offensive spells, or on channel energy if he has undead allies.
Base Statistics Without bear’s endurance and greater magic weapon, the cleric’s statistics are hp 116; Fort +12; Melee +1 scythe +15/+10/+5 (2d4+4/19–20/×4); Con 14.

Statistics

Str 15, Dex 12, Con 18, Int 10, Wis 24, Cha 8
Base Atk +11; CMB +13; CMD 25
Feats Combat Casting, Command Undead, Critical Focus, Extra Channel, Improved Channel, Improved Critical (scythe), Improved Initiative, Spell Focus (evocation), Weapon Focus (scythe)
Skills Bluff +5, Intimidate +5, Knowledge (local) +6, Knowledge (religion) +9, Perception +20, Spellcraft +11
Languages Common
SQ aura, death’s embrace
Combat Gear potion of invisibility; Other Gear +3 mithral breastplate, +1 scythe, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +1, headband of inspired wisdom +4, ring of protection +1, unholy water, cold iron unholy symbol (worth 500 gp), onyx gems (worth 1,000 gp), silver dust for desecrate (worth 25 gp), 2,482 gp

These clerics turn innocents into undead monstrosities.

Thamo Hakasa

Thamo, a living priest, fears that becoming undead would ruin his appetites for food and physical pleasure.